

The USMC have been ordered to eliminate a large band of Local Militia on the Black Coast. The militia will fight tooth and nail to prevent this from happening.
300 tickets for the USMC plus 340 tickets for the Militia and up to 2 hours of closely co-ordinated combat will make this an unmissable event for J4F members.
Date: Sunday 24th July 2022
Time: 22:00 BST / 21:00 UTC
Map: Black Coast RAAS v2
Server: Events Server (Custom Browser)
Invited: All J4F members
Timetable:
21:30 Miltia start superfob defences & boobytrapping strategic points.
21:30 USMC scout squad start operations
21:30 Base perimeter squad start patrols.
22:00 Sparrowhawk engagement begins.
23:30 Time runs out for USMC.
USMC Briefing

You have been ordered to remove a strong force of local militia based on the Black Coast that have been terrorising the local population and are reported to be receiving Russian shipments of heavy weapons - our intelligence thinks they will use the weapons to destabilise the country and attempt to remove the democratic government.


With the help of the carrier USS America the USMC 31st Marine Expeditionary Unit have landed at the Black Coast at map ref N13-3-4 and setup a staging base.

Intelligence suggests that local Militia have amassed a huge arms cache and are headquartered in an old Rail siding at D7-3-6 on the West of the mainland.
The USMC game objective is to eliminate all enemy contact at the rail sidings, and build a defence HAB, holding this for at least 5 minutes within the rail siding buildings.
Defeat will be if the USMC run out of tickets. or time.

Due to the risk if civilian casualties, no artillery can be used. Drones are available for the US commander.
The USMC have 300 tickets to fund this mission, (low due to recent budget cuts and assets being transferred to Ukraine.) It is thought that the local militia have 340 tickets to fund their defence.

To assist the mission, the FORECON squad, (the Marine Corps reconnaissance division), will deploy up to 4 members of the team in 1 or 2 M1151 armoured scout cars at 21:30 BST. Their mission will be to observe and report on the enemies defences, logistics, bases and movements. They are under orders to hold fire between 21:30 and 22:00. They will brief the main USMC force at 21:55, just before the operation start, and then join the mean teams in the assault.

Also at 21:30 BST, a USMC protection squad of up to 4 members will use LAV's to start patrolling the base protection area (designated by the red line on the map).
Their job will be to identify and block or eliminate any enemy threat to US forces within their patrol area.
At 22:00 they have the choice of continuing to protect the staging base or joining the main assault.


RECONNAISSANCE SQUAD ORDERS
No engagement is authorised between 21:30 & 22:00
Weapon fire will result in a kick
Max 4 people in 2 M1151 armoured cars
Free movement of the whole map
No mines, C4, rallies or radios to be placed
Map markers may be used
Maybe single crewed, crewman kit not needed
Any losses will deduct from your mission tickets
If the M1151 vehicles are lost then you MAY NOT use re-spawned vehicles to continue
Return to main at least 5 mins before game start time or will be kicked
Brief USMC main team via command channel at 21:55, just before the assault starts
You join the main team at 22:00 and may join any squad or remain in your vehicles

BASE PROTECTION SQUAD ORDERS
Free fire.
Max 4 people in 2 LAV25 vehicles.
Maybe single crewed, crewman kit not needed..
Movement UP TO the red demarcation line only.
Crossing the line will result in a kick.
No mines, C4, rallies or radios to be placed.
Map markers may be used.
If the LAV25 vehicles are lost then you MAY NOT use re-spawned vehicles to continue.
Bear in mind that any losses will deduct from your mission tickets.
Must return to main before the 22:00 assault start time.
You join the main team at 22:00 and may join any squad or remain in your vehicles.
GAME RULES FOR ALL
No artillery is available to US forces
Vehicles may be single crewed
USMC scout team may not engage targets between 21:30 & 22:00
The main USMC force may not leave main base until after 22:00
ALL US forces must all be at the staging base by 22:00 ready for mission start
2 hr game timer, giving 30 mins advance work and then 1 hr 30 mins assault/capture time
Points may not be captured. You may be kicked in you are within a cap zone for > 30 seconds
Holding the defence HAB-The timer runs even if it is proxied. Timer restarts if it is taken down or destroyed

Militia Briefing
GAME RULES FOR ALL
No artillery is available to US forces
Vehicles may be single crewed
USMC scout team may not engage targets between 21:30 & 22:00
The main USMC force may not leave main base until after 22:00
ALL US forces must all be at the staging base by 22:00 ready for mission start
2 hr game timer, giving 30 mins advance work and then 1 hr 30 mins assault/capture time
Points may not be captured. You may be kicked in you are within a cap zone for > 30 seconds
Holding the defence HAB-The timer runs even if it is proxied. Timer restarts if it is taken down or destroyed
Free movement of the whole map from 21:30 BST.
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Any scouting or patrolling USMC forces can be engaged from 21:30.
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Bear in mind that any losses will deduct from your tickets.
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US base protection forces have a limited patrol range until 22:00.
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US scouts will attempt to detect your bases, logistic lines and defence weaknesses.
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You have 340 tickets to fund the defence of your headquarters and arms cache.
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USMC have 300 tickets to fund attacks on your base.
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All commander assets are available to your forces
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The USMC will not risk artillery due to the local population.
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To win, prevent the USMC setting up a HAB (holding it for 5 minutes) inside the railway sidings.
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Proxying the HAB will not stop the timer - It must be totally removed for the timer to restart.