Full release notes for v4.3 released
FEATURES
Added the “Manicouagan” map. This is a complete remake of our Manic-5 map.
Map Layers
Manicouagan AAS v1 – CAF vs RGF
Manicouagan AAS v2 – USMC vs RGF
Manicouagan AAS v3 – USA vs RGF
Manicouagan Invasion v1 – CAF vs RGF (RGF Attacker)
Manicouagan Invasion v2 – CAF vs RGF (CAF Attacker)
Manicouagan Invasion v3 – USA vs RGF
Manicouagan Invasion v4 – USMC vs RGF
Manicouagan Invasion v5 – USMC vs RGF (Flooded Map)
Manicouagan Invasion v6 – CAF vs PLA
Manicouagan Invasion v7 – CAF vs IMF
Manicouagan RAAS v1 – CAF vs RGF
Manicouagan RAAS v2 – USMC vs RGF
Manicouagan RAAS v3 – USA vs RGF
Manicouagan RAAS v4 – CAF vs PLA
Manicouagan RAAS v5 – USMC vs PLA
Manicouagan RAAS v6 – USA vs PLA
Manicouagan RAAS v7 – CAF vs IMF
Manicouagan Seed v1 – CAF vs IMF
Manicouagan Skirmish v1 – CAF vs RGF
Manicouagan Skirmish v2 – USMC vs RGF
Manicouagan Skirmish v3 – USA vs RGF
Note: This map replaces Manic-5, which will no longer be playable, nor available in the modding SDK
Added two new features, Find Match & Server Tagging.
SERVER TAGGING
Server owners have the ability to tag their servers with the list of tags that we provide.
These tags can be used to quickly find a server in the Server Browser.
You can filter tags via the updated filter panel.
Tags include:
Language
Game Modes
Playstyle
Relaxed – Communicate, coordinate, play for fun
Focused – Play to objective, play to win
Milsim – Tactics and subordination
Experience Preference
New Player Friendly – Explore the game and learn the ropes
Experience Preferred – You are expected to know game mechanics and common server rules
Map Rotation type
Set Rotation
Map Voting – For servers using their own map voting system
Note: Untagged servers will be shown only when you have server browser filters on default (or unfiltered)
SERVER BROWSER
In addition to having tags, the server browser also has new tabs that will allow you to quickly hop back on a server that you liked:
Favorites tab
Recents tab
FIND MATCH
You can search for a server by pressing the Find Match button on the main menu screen.
There is a Search Preferences menu that will allow you to narrow down the type of server you want to play.
In addition to tags and game modes, search preferences include:
Find Match type
Multi-Choice (default) – Will show 3 servers to choose from
Automatic – Connects to the first found server
Maximum Ping
Minimum Players
Match Elapsed Time
Additional notes on how Find Match works:
Only shows modded servers if you have these mods installed
Doesn’t show full servers
REDESIGNED THE MAIN MENU UI
We are excited to announce a new visual update to our main menu. We revamped the design to be more sleek and modern while making it easier to navigate. The new main menu features a cleaner layout with updated graphics and animations that enhance the user experience. We hope you enjoy our main menu’s new look.
MILITIA FACTION REWORK
Role Configurations Highlights:
COMMAND & SUPPORT ROLES
Squad Leader 01
AKS-74U + Iron Sight + 45-round magazines
2x RGD-5 Frag Grenades
Squad Leader 02
M4 + M68 Optic
2x RGD-5 Frag Grenades
Squad Leader 03
AKS-74 + 1P29 Optic
2x RGD-5 Frag Grenades
Unlocked at Squad Size 2
Squad Leader 04
AK74 + GP25 + 1P63 Optic
2x 40mm HE Grenades
1x RKG-3 Anti-Tank Grenade
Unlocked at Squad Size 3
Squad Leader 05
AK74 + GP25 + 1P78 Optic
2x 40mm HE Grenades
Unlocked at Squad Size 6
Medic 01
AKS-74U
2x RGD-5 Frag Grenades
Medic 02
AKS-74 + 1P29 Optic
1x RGD-5 Frag Grenade
DIRECT COMBAT ROLES
Rifleman 01
FAL
2x RGD-5 Frag Grenades
Rifleman 02
M4
2x RGD-5 Frag Grenades
Rifleman 03
AKS-74 + 1P63 Optic
2x RGD-5 Frag Grenades
Rifleman 04
M4 + M68 Optic
2x RGD-5 Frag Grenades
Rifleman 05
AKS-74 + 1P78 Optic
1x RGD-5 Frag Grenades
Rifleman 06
SKS + PU Optic
2x RGD-5 Frag Grenades
Ambusher 01
FAL
5x Fragmentation Rifle Grenades
1x Personal Camouflage Net
Ambusher 02
M4
2x RGD-5 Frag Grenades
2x RKG-3 Anti-Tank Grenade
1x Personal Camouflage Net
Automatic Rifleman 01
Minimi + No Tracers
1x RGD-5 Frag Grenade
FIRE SUPPORT ROLES
Infiltrator 01
AKS-74U + 45-round magazines
Vz 61 Skorpion
2x RGD-5 Frag Grenades
4x RKG-3 Anti-Tank Grenade
Automatic Rifleman 02
RPK-74 + 1P78 Optic + No Tracers
Grenadier 01
M4
2x RGD-5 Frag Grenades
5x RPG-7 Fragmentation
Grenadier 02
AK74 + GP25
10x 40mm HE Grenades
LAT 01
FAL
5x HEAT Rifle Grenades
LAT 02
AKS-74 + 1P29 Optic
2x RPG-7 HEAT
2x RPG-7 Fragmentation
Marksman 01
SVD
1x RGD-5 Frag Grenade
Specialist Roles
Machine Gunner 01
PKM + 1P29 Optic + No Tracers
HAT 01
AKS-74U
2x RPG-7 Tandem HEAT
2x RPG-7 Fragmentation
HAT 02
FAL
2x RPG29 Tandem HEAT
Saboteur 01
AKS-74U
3x Timed Explosives
3x TM62 Anti-Tank Mines
No IED
NEW & UPDATED WEAPONS
FAL Rifle Grenades
The militia can now make use of rifle grenades for their FAL rifles. There are fragmentation & HEAT rifle grenades available depending on which role is used. Due to a limited effective range, these warheads will pack a slightly bigger punch than the underslung grenade launcher rounds from other factions.
RKG-3 Anti-Tank Grenades
A blast from the past, the RKG-3 anti-tank grenades have returned to the game. After being thrown into the air, the RKG-3 will deploy a parachute to orient itself downwards to damage vehicles it makes contact with (it will not do splash damage to vehicles). The grenade will have limited effectiveness against infantry and is currently unable to damage vehicle components (ex: engine, tracks, ammo rack – this is a known issue).
AK Series Reload Animations
Militia has received a new set of reload animations for their AK series (AK-74, AKM, etc) weapon which will give them a slight decrease to the reload speed of these weapons. A tactical reload (still ammunition in the current magazine) will see the current magazine quickly swapped out with a new one that’s already in-hand, while the dry reload (no ammunition in the current magazine) will depict what’s colloquially known as an ‘Iraqi reload’. These new animations will also apply to the Insurgent faction but conventional factions using AK series weapons will continue to use the original reload animations.
AK Series Iron Sight Picture
In addition to the new reload animations, we’ve also adjusted the sight picture on the AK74, AKM, SKS, AKS74U, Mosin, PKM, PKP and PPSH using iron sights to prevent the weapon from being skewed. This also moves the iron sight’s sight picture closer to being more authentic although we feel we’ve struck the right balance between looking realistic (which when done so with 100% realism, many players find difficult to use) and usable.
NEW & UPDATED VEHICLES
BM-21 “Grad” Rocket Artillery Truck
The BM-21 “Grad” is the first MLRS (Multiple Launch Rocket System) to be added to the game, and arguably the first true self-propelled artillery vehicle that we have added. It fires powerful 122mm rockets with a minimum arming distance of 100 meters, has a minimum firing distance of 900 meters, a maximum firing distance of 1500 meters on even ground, and will only be present on larger maps within the game.
Due to its limited effectiveness at shorter ranges, getting the most bang for your buck out of this weapon system will involve closely communicating and coordinating with spotters to ensure that you are hitting an area populated with relevant targets, and that your rockets are landing on target. It will be used most effectively against mass concentrations of infantry in the open, enemy FOBs, or static light to medium vehicles
Armored Ural & Technical
The militia will be receiving several variants of an improvised, up-armored Ural 375, as well as modern pickup trucks. The idea behind these vehicles was to offer a bit more protection to the light vehicles of militia since their overall vehicle line-up is lacking compared to more conventional factions. Hastily-welded steel sheets will protect some of the vehicle’s occupants from small-arms fire although larger caliber ammunition will still pass through.
The up-armored vehicles will provide limited survivability to occupants when inadvertently running into enemy infantry. The up-armored technicals will still be served best by ambushing enemies or used in defensive positions that offer maximum protection. The armored Urals will provide slightly more reliable transport and logistical support for the militia, as they will rely on supplies for their defensive specialization, and doubly-so as they continue to lack helicopter support.
Armored Ural 375 Transport
Armored Ural 375 Logi
Armored Technical Transport
Armored Technical Logi
Armored Technical M2
Armored Technical SPG-9
Armored Technical DSHK
BMP-1 & SPG-9 Update
With 4.3 we’ve adjusted the minimum arming distance and recoil impulse of the BMP-1’s 2A28 “Grom” main cannon and the SPG-9 recoilless rifle. The arming distance has been reduced from 35 meters to 6 meters and recoil impulse has been lessened, these changes should make these weapons more effective in combat in addition to bringing their values more in line with authenticity.
New Flag & Voicelines
Militia will now have a new flag and updated character voice lines.
New Vehicle Camouflage
Militia vehicles have received a new coat of paint as we’ve updated their camouflage pattern to be something a bit more realistic looking!
NEW EMPLACEMENT
ZIS-3 Field Gun
The ZIS-3 field gun is the first of its kind to be added to the game. It is a weapon emplacement, with up to two being able to be constructed within Irregular Militia Forces FOBs. It will have fragmentation, HEAT, and smoke ammunition types available so will be effective against both infantry and vehicles at long range but be cautious as prolonged use will sap a FOB of ammunition supply.
The ZIS-3 will best be employed in ambush positions, covering choke points or used in positions with long lines of sight where the threat of return fire will reduce the likelihood of quickly incapacitating the operator. This weapon is a relic of world war 2 and as such its HEAT ammunition lacks the armor penetration capabilities of modern weapons (only 120mm of armor penetration) but will still need to be taken advantage of in order to offset the Irregular Militia Forces’ lack of conventional heavy vehicles.
NEW FORTIFICATIONS
Dirt-Filled Ammo Boxes Militia will receive a lineup of new defensive fortifications crafted out of dirt-filled ammo boxes in the new update. These will be their basic building blocks for defensive positions. In addition to these, militia will still have access to log walls and sandbags.
Tank Traps (Hedgehogs)
Tank Traps are cheap and quick-to-build fortifications that can be used to block off roads, bridges, or choke points in order to set up an ambush on vehicles. Vehicle occupants will have to dismount and deal with tank traps in order to clear the path so it will be ideal to lay these in locations where militia can ambush the vehicle or its dismounts otherwise these will only be a marginal nuisance.
Hull-down Position The hull-down position is a fortification whose primary intent is to offer additional frontal and side armor protection for armored vehicles such as the BMP-1 or T-62 on even ground. Up to two can be built per FOB and will allow the militia’s older-generation armored vehicles to contend against their better conventional counterparts.
Camouflage Netting As part of the update, the Irregular Militia Forces will get access to several new camouflage net fortifications. The lean-to, wall, and canopy will provide multiple opportunities for concealing not only infantry fighting positions but the canopy in particular is large enough to conceal vehicles, HABs, hull-down positions, or can just be used as a decoy position to confuse enemy UAVs.
The camouflage netting fortifications will help the militia both set up ambush positions at critical choke points or simply enhance a larger defensive position.
SYSTEM & GAMEPLAY UPDATES
Made further visual improvements to the US Army soldiers
Configured multiple vehicles to eject players from open seats when in deep water
Retextured medium and large ammo crates
Rebalanced machine gun mag counts to overall increase the amount of ammo carried by AR / MG kit roles
Removed Ticket Bleed from RAAS layers on all flags except when all flags have been captured (which still has -60 tickets per minute mercy bleed) This is intended to incentivize more dynamic movement along flag lattice, affording teams that have been pushed off a middle flag more time to stabilize, reconstitute and strategically plan a counterattack.
Removed -10 ticket loss when a flag is lost for the AAS, RAAS and Skirmish game modes. Currently, teams that lose a flag are already at a large detriment due to – having lost ground/key strategic land areas; likely having lost one or more FOBs in the area (each FOB is -20 tickets); likely have lost several infantry tickets (give ups); losses of any additional vehicles/logis (costing tickets) or disabled vehicles at the lost flag (which now cannot resupply or quickly rebuild FOBs). This change is intended to make losing flags less of a blow to the overall battle.
In Seed mode, flags now only require 1 player to capture
Made improvements to two-handed gesture animations
Added idle animations for the Preview and Customize screen soldier
Made improvements to the camera animation on the PLA ZSL10 Wheeled APC open-top turret
Added desert camo for the QJZ89 Remote Weapon Station
GENERAL BUG FIXES
Fixed a client crash related to SQVehicleWeaponTOW
Fixed a client crash related to USQEmotePlayer::OnEmoteEnded
Fixed a client crash related to ScriptCore.cpp
Fixed a client ensure issue related to RetractBipod
Fixed several visual issues with the shop and customize screens
Fixed multiple minor visual issues related to clipping while emoting or gesturing
Fixed an issue that could cause 2-handed gestures not to work correctly on certain layers
Fixed an issue that could allow players to use squad leader specific gestures while dragging bodies
Fixed an issue where a player could find themselves unable to lean and ADS if a third person emote is triggered during the transition from prone to standing
Fixed an issue where players could appear to hold items like their weapons while using the facepalm emote
Fixed an issue where users could not use the applause gesture with the decoy rock item equipped
Fixed an alignment issue with rocket launcher animations
Fixed an issue that caused the ASLAV APC to have no engine sound at max revs
Fixed an issue that prevented the icon for the SPG-9 emplacement from appearing after it had been built
Fixed an issue that caused the barrel of the C7A2 M203A1 to disappear in third person when switching to any grenade ammunition type
Fixed an issue that caused the barrels of the C9A2 LMGs to be invisible in third person
Corrected incorrect Chinese text on the PF98 HAT Launcher’s laser rangefinder
Fixed an issue that caused bullet tracers to spawn from a soldier’s chest instead of their weapon barrel
Fixed a collision issue with the LAV2 Coyote
Fixed an issue that could cause water splash SFX to be inconsistent across multiple players
Fixed several issues related to the graphics settings display
Fixed an issue that prevented the icon for ammo crates from appearing when another player is too close to it
Fixed a minor visual issue with the BRDM-2 Spandrel
Fixed an issue that caused the M38 DMR’s optic to be invisible in third person
Fixed an issue that could cause the turret for the M2A3 IFV woodland variant to swap to a desert texture when the vehicle is destroyed
Fixed an issue that caused the ironsights of the AUS EF88 Rifle to be invisible in third person
Fixed an issue where spawn screen layer names could block interaction with spawn points in rare circumstances
Fixed an issue that caused a character model to appear shiny and warped
Fixed an issue with the voiceover for objectives becoming neutral
Fixed minor visual inconsistencies between first and third person sleeves for certain US Army kit roles
Fixed an issue that caused the first person weapon reloading animation to become desynced when using freelook
Updated the weapon selection order of the ZTZ99A MBT to the standard set used by other vehicles
Fixed several incorrect tooltips for open-top turret weapons
Fixed an issue that caused the FV520 CTAS40 IFV vehicle to be incorrectly labeled as “FV520 WCSP IFV” on the interact popup
MAP UPDATES & BUG FIXES
Al Basrah
Fixed a pair of minor visual issues
Anvil
Fixed a lighting issue on AAS v2
Black Coast
Fixed several minor visual issues
Fixed an issue that could cause the UH60 to explode upon spawning on the Essex
Fixed several visual issues with the Subpen
Fixed an issue where players could fall through invisible holes under the sub launch bays in the Subpen
Fixed an issue that caused Client Log spam when the radial menu was opened and closed
Chora
Fixed a visual issue that could cause gaps in the wall to form
Fallujah
Fixed multiple minor visual issues
Goose Bay
Fixed a landscape issue that could cause players and vehicles to become stuck in a lake on the Western side of the map
Fixed several minor visual issues
Fixed an issue that allowed a radio to be placed in an unreachable spot at the Refinery
Fixed an issue that could allow players to shoot below fences
Gorodok
Fixed an issue that caused some PLA vehicles to not appear inside the main base rearm zone on RAAS v12
Harju
Fixed a minor visual issue relating to roads
Fixed an issue that caused some RGF vehicles to not appear inside the main base rearm zone on RAAS v5
Pacific Proving Grounds
Fixed an issue on v2 where USMC had four LAV25 ARVs instead of the listed two
Yehorivka
Moved an incorrectly placed ammo crate on RAAS v10
Fixed an issue that could cause players to spawn on the roof when having the RUS main spawn selected on TC v3
SDK UPDATES & BUG FIXES
Updated mod SDK to v4.3
Updated mod versioning to v4.3. This requires mods to be re-cooked with the v4.3 SDK—any mods using the v4.2 SDK will be incompatible with v4.3.
Fixed an issue where players could become invincible if entering the admin camera while within a main base, while in editor.