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Squad 3.1 hotfix released

OWI released v3.1 of Squad today at 19:45 to servers - Clients will have to update after 19:00 BST - This is what they say it addresses:


  • Fixed a client crash “CreateUnorderedAccessView”, this was caused by a new water compute shader not being compatible with older machines / older GPU drivers.

  • Fixed a client crash when returning to the main menu. This was related to the waterline post process.

  • Fixed a client crash when loading into a map regarding replication of vehicle seats.

  • Fixed an issue with vehicles getting launched into space after being in the water, causing very poor FPS (<1) and/or client crashes.

  • Fixed an issue with log spam “STEAM Rules response”, reducing the log size on clients.

  • Optimized networking of the environment interaction component to improve server network performance.

  • Fixed an issue AUS F88 (old) scope water invisible through

  • Fixed CAF Coyote ARV turret not passing damage to the vehicle.

  • Fixed M1151 CROWS using the wrong map marker icon.

  • Fixed an issue with USMC AAVP seat configuration on certain variants, unifying the seat configuration to 1 driver + 11 passengers.

  • Adjusted USMC AAVP Mk19 automatic grenade launcher to improve gameplay balance:

    • Rearm cost was increased to 75 ammo points per magazine (up from 8)

    • Time to rearm one magazine was increased to 45 seconds (up from 3)

    • Amount of magazines that could be rearmed at once was limited to 1

    • Currently loaded magazine can’t be rearmed anymore (operator will need to load a new magazine for the current one to be rearmed/refilled)

    • Projectile spread cone angle was increased to 50 MOA (up from 35)

  • Fixed an issue with all RUS faction deployables not having a cost or limit on the Black Coast map layers.

  • Fixed an issue with USMC LAV25 ARV woodland variant requiring Crewman kit for both the Commander seat and Pintle mounted MG seat. No special kit is required for these 2 vehicle positions.


  • Al Basrah AAS v3 – Fixed INS minsk bikes not spawning.

  • Black Coast RAAS v1 – Adjusted one of USMC’s helipad proximity to trees.

  • Black Coast RAAS v3 – Fixed Subpen being available in the CP pool.

  • Black Coast Seed v1 – Fixed USMC Main’s protection zone allowing USMC soldiers to survive as frogs.

  • Goose Bay Invasion v4 – Fixed RUS Main missing repair stations and RUS helicopter pad not having rearm/repair and ammo/construction resupply.

  • Jensens Range v3 – Fixed USMC UH1Y helicopter exploding on spawn.


  • Moved several materials to Eastern_European/Materials folder,

  • Moved M_Bunker_procedural_mat.uasset to Content/Environment/Eastern_european

  • Added additional assets into SDK.


  • If you are experiencing issues, be sure to go to Settings -> “CLEAR CACHE” after updating.

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