Search
  • John

With v2.16 OWI have added seeding options for servers.

Updated: May 18

Seeding Mode was created to help servers get to a higher player count after starting up for the day by offering faster-paced gameplay on smaller map layers, with forward spawn points that help players get in the fight quicker. This allows servers to transition smoothly from the Seeding Phase to the standard Squad gameplay of Live Phase.

This means that it’ll be easier for players to find games, and for Server Owners and their admins to populate servers as they start up for the day. It also offers a new playing experience within Squad that varies from the full game.

The Seeding Mode features faster paced play, focused on one engagement point. Designed for smaller, quicker gameplay this new Mode will give players a unique gameplay experience while they wait for a server to fully populate.

SEEDING DETAILS

  • A longer initial match timer, 6 hours by default – this can be adjusted by Admins

  • There are no weaponized vehicles nor weaponized emplacements available on Seeding map layers

MATCH START AND SEEDING PHASE RULES

The Seeding Phase is automatically initialized at the start of a match on a Seed game mode map layer. Admins can adjust a number of settings relevant to the Seeding Phase to their liking.

This phase has a special set of rules and accommodations for a smaller number of players:

  • There is no Staging Phase active at match start for the Seed game mode

  • There are no kit restrictions active – this can be toggled by Admins

  • Ticket penalties and rewards for player / vehicle deaths, capture point gains / losses, and radio losses are disabled – this includes ticket bleed being disabled

  • Fighting is limited to the map layer’s central capture point by restriction zones which prevent movement to the “enemy’s side” of the map, while still allowing projectiles through

  • Both teams are provided wit