Just4Fun Server Configuration
Our public server is located in a hosted data center in Amsterdam.
There are three instances of Squad running on this. Our public server, then our events and training servers.
The public server has a limit of 4 players difference before the team balance forces players to join the unbalanced team. (Sponsors can change at any point).
Our servers all reboot at 09:00 GMT if empty, or sometime after that if players are still on.
Our map rotation is partially randomised every day to try and give everyone fresh maps whenever they visit.
The admins will manually select maps depending on the server population to suit the number of players.
Commanders that we see doing a fantastic job who are not part of our group may also be given the choice of the next map.
Regrettably we dont allow people to request maps - We have a members server that allows for members to choose what they play.
Squad licensed servers auto kick & ban for 7 team kills on the same map round - We cannot change this, but our regulars can request that any accidents are manually removed. (Sponsors are granted immunity from this).
Auto Kick for Team Killing
!help Lists these commands!
!info General info.
!admin Calls an admin for URGENT matters.
!admins Shows how to verify J4F admins in chat.
!rules Sends the main rules to chat.
!discord. Sends our discord server URL to chat.
!j4f. or !web Gives our web address.
We follow the standard gameplay rules and have no extra camping rules - The OWI devs put in a protection zone for every main base, there are two exists for every main base - And it is really easy to get rid of the opposing team near your main base with teamwork, smoke and tactics - try it!
None. We have no seeding rules! Why?
Because we believe that if the server is at 5-10 players, you should be able to muck about and experiment as you wish.
Plus, when we get to 10-15 players our server fills up so quickly that there is no need for seeding rules.